Like most of us I grew up playing a lot of board games such as Sorry!, Clue, Monopoly, and The Game of Life just to name a few. So it would be sufficient to say that I was excited upon hearing the news that Electronic Arts would be giving this classic a new age makeover.
While all your old favorite characters are here (Scarlett, White, Green,Peacock, etc…) I must attest that this is a much different game than what I had expected (a port of the classic board game much in the viens of the monopoly port released earlier this year). Clue for the iPhone is more of a puzzle/adventure game. It’s complicated, and involves more thought than you’d expect, but it’s also easy to pick up and play in short bits while you’re on the go. In this varieant of Clue, you play a reporter tasked with investigate different scenarios all including the untimely murder of Mr.Black (talk about bad luck, decades later and this guy still manages to get killed on a nightly basis). You go from room to room talking to the suspects, examining objects, and taking notes. You’ll get clues like, “I was reading a book,” or, “the cause of murder can only come from an autopsy,” or, “Mr. Green was in the north wing.” The game presents you with a clock that ticks down after you perform these actions until it eventually hits zero signaling the end of the game at which point you must give an accusation as to who commited the crime, with what weapon, and in which room. The Crime Map, Notes, and Suspicions tabs all help you build your case.
Clue’s presentation in this new frontier for the game is both stylish and functional. Allowing you to seamlessly navigate the house, interview your suspects and narrow down your investigation. Plus the inclusion of all the comic book style graphics and the fact that the case is different each time you play makes this game quite a value.
Although it’s much different than the Clue I grew up playing this version is still entertaining and certainly challenging. You have to use deductive reasoning to solve each mystery and multiple endings enhance the shelf life of this one
Monday, June 22, 2009
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